Module common_primitives::capacity
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Structs and traits for the Capacity pallet.
Structs
- Result of checking a Boost History item to see if it’s eligible for a reward.
Traits
- A trait for Non-transferable asset
- A trait for replenishing Capacity.
- A trait for checking that a target MSA can be staked to.
Type Aliases
- The type of a Reward Era